Posted by Barrett Fox at 10:44 PM in Panel | Permalink | Comments (0) | TrackBack (0)
3d model on immersive system, created from a Ground Penetrating Radar scan of an Atta texana leafcutting ant colony in Texas.
http://www-viz.tamu.edu/faculty/lurleen/main/attatunnel/01.htm
What's really cool is they use a nintendo Wii game controller as their navigation device!
http://www-viz.tamu.edu/faculty/lurleen/main/attatunnel/immersive.htm
Posted by Jeroen Lapre at 11:42 AM in Science | Permalink | Comments (0) | TrackBack (0)
This is downright spooky.
-jeroen
Researchers from Japan’s ATR Computational Neuroscience Laboratories have developed new brain analysis technology that can reconstruct the images inside a person’s mind and display them on a computer monitor, it was announced on December 11. According to the researchers, further development of the technology may soon make it possible to view other people’s dreams while they sleep.
http://www.pinktentacle.com/2008/12/scientists-extract-images-directly-from-brain/
Posted by Jeroen Lapre at 08:17 PM in Science | Permalink | Comments (1) | TrackBack (0)
While we think about gesture-based interface design, this article shows how gesturing is an important part of learning. I wonder if one could develop a gesture-based teaching tool? i.e. to re-enforce the brain pathways for the concept being taught.
-jeroen
ScienceDaily (Mar. 6, 2009) — Gesturing helps students develop new ways of understanding mathematics, according to research at the University of Chicago.
http://www.sciencedaily.com/releases/2009/02/090224133204.htm
Posted by Jeroen Lapre at 08:02 PM in Science | Permalink | Comments (0) | TrackBack (0)
Scans of the part of the brain responsible for memory have for the first time been used to detect a person's location in a virtual environment. Using functional MRI (fMRI), researchers decoded the approximate location of several people as they navigated through virtual rooms.
Posted by Jeroen Lapre at 07:59 PM in Science | Permalink | Comments (0) | TrackBack (0)
Jeroen first saw Star Wars: Episode IV at the impressionable age of 12. It was his first step into a larger Universe. A subsequent visit to the science fiction section in the local book library set the young futurist on a life-long journey.
Through the SF masters, such as Arthur C. Clarke, Jeroen formed the belief that science-based drama would make compelling media. i.e. To transport the audience to fantastic worlds and situations; expanding the mind to what is possible, while not violating any natural laws.
In 1996 Jeroen relocated to San Francisco, with his wife Donna, to
pursue a career in visual effects at ILM. Over an 11 year span Jeroen
worked worked as technical director on feature films including Iron Man, Pirates of the Caribbean: At
World's End, Pirates
of the Caribbean II: Dead Man's Chest*, Harry Potter (4) Goblet of
Fire, War of the Worlds, Hulk, E.T. re-release, Artificial
Intelligence, Perfect
Storm, and Starship
Troopers.
While at ILM, Jeroen realized a childhood dream by working on Star Wars: Episodes I, II, & III.
In 2003, Jeroen acquired the short film rights to Maelstrom II, a
science fiction short story by the late Sir Arthur C. Clarke.
Production was started on Maelstrom II, as an ILM independent film
project. Jeroen plans to complete Maelstrom II as an open source film
project, and is seeking digital artists to participate.
A passion for science, space exploration, and technology grew in
parallel with Jeroen's visual effects career. In 2004, he wrote a real-time 3D
visualization of the Mars Exploration Rover Mission, which became a popular exhibit at the NASA Ames Visitor
Center.
In 2008, the California
Academy of Sciences building reconstruction was approaching completion in the Golden Gate Park, San Francisco. Which
included a state-of-the art all-digital Morrison Planetarium.
In addition to reconstruction, production on the premier planetarium show, Fragile Planet, was underway. Jeroen joined a small but talented team, as technical director to assist in the completion of this ambitious project. Fragile Planet takes you for a 600 million light year tour of the universe, postulates other star systems that may support life, while reminding us to protect our own "island of life". Everything you see in the show is based on science data.
Jeroen is now Senior Technical Director of the Visualization Studio at the Academy, where he has the unique opportunity to combine his love of science and pixels. Some of the many tasks in the studio include refining the CG pipeline for future planetarium productions, and delivering supporting graphics for an in-house show called Science in Action.
One of the many exciting challenges for the studio is how to collect science knowledge, and make it accessible to visitors to the academy, in real time, non-real time, and stereo 3D forms. All the while supporting the academy's mission statement; to explore, explain, and protect the natural world.
Jeroen's personal interests include the semantic web, and how it can be applied to knowledge capture, and user interface design.
Posted by Jeroen Lapre at 09:03 PM in Bios | Permalink | Comments (0) | TrackBack (0)
A good article in How Stuff Works about Holographic UIs.
"Tele-immersion will blur the lines between real and computer-generated images. It will be the ultimate tele-commuting technology, almost entirely eliminating the rush-hour drive to work. Instead of commuting, people could attend board meetings by projecting themselves into the company's conference room. And if your job requires you to travel, you could still be home for dinner by tele-immersing yourself into the family kitchen. Because this technology is still in the early stages of development, the possibilities are truly endless." Read the Article.
Posted by Ben Rigby at 09:20 PM in Holo Projector | Permalink | Comments (1) | TrackBack (0)
A Cave Automatic Virtual Environment (better known by the recursive acronym CAVE) is an immersive virtual reality environment where projectors are directed to three, four, five or six of the walls of a room-sized cube. The name is also a reference to the allegory of the Cave in Plato's Republic where a philosopher contemplates perception, reality and illusion. The first CAVE was developed in the Electronic Visualization Laboratory at University of Illinois at Chicago and was announced and demonstrated at the 1992 SIGGRAPH. See Wikipedia
Posted by Ben Rigby at 08:30 PM in Surround Holography | Permalink | Comments (0) | TrackBack (0)
Posted by Ben Rigby at 08:05 PM in Bios | Permalink | Comments (0) | TrackBack (0)
Some information about HUDs on Jet fighters:
There are two types of HUD. Fixed HUDs require the user to look through a display element attached to the airframe or vehicle chassis. The system determines the image to be presented depending solely on the orientation of the vehicle. Most aircraft HUDs are fixed. Helmet mounted displays (HMD) are technically a form of HUD, the distinction being that they feature a display element that moves with the orientation of the user's head vice the airframe. Many modern fighters (such as F/A-18, F-22, Eurofighter) use both a HUD and an HMD concurrently. The F-35 Lightning II was designed without a HUD, relying solely on the HMD, making it the first modern military fighter not to have a fixed HUD.
Head-up displays are becoming increasingly available in production cars, and usually offer speedometer, tachometer, and navigation system displays. BMW, Lexus, Citroën, GM, and Nissan currently offer some form of HUD system. Motorcycle helmet HUDs are also commercially available. Add-on HUD systems also exist, projecting the display onto a glass combiner mounted on the windshield. These systems have been marketed to police agencies for use with in-vehicle computers.
Posted by Ben Rigby at 07:56 PM in Data Overlay | Permalink | Comments (0) | TrackBack (0)